<?xml version='1.0'?>

<gl_extension name="GL_AMD_vertex_shader_tessellator" reg_no="363">
	<tokens>
		<token name="GL_SAMPLER_BUFFER_AMD" value="0x9001"/>
		<token name="GL_INT_SAMPLER_BUFFER_AMD" value="0x9002"/>
		<token name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD" value="0x9003"/>
		<token name="GL_TESSELLATION_MODE_AMD" value="0x9004"/>
		<token name="GL_TESSELLATION_FACTOR_AMD" value="0x9005"/>
		<token name="GL_DISCRETE_AMD" value="0x9006"/>
		<token name="GL_CONTINUOUS_AMD" value="0x9007"/>
	</tokens>

	<functions>
		<function name="glTessellationFactorAMD" return="void">
			<params>
				<param type="GLfloat" name="factor"/>
			</params>
		</function>
		<function name="glTessellationModeAMD" return="void">
			<params>
				<param type="GLenum" name="mode"/>
			</params>
		</function>
	</functions>
</gl_extension>
